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01. Basic Building

You are here: Home1 / Introduction to Building in Open Simulator2 / 01. Basic Building

Basic Building

Building in OpenSimulator takes skill and practice, but every tree, building, piece of furniture, vehicle, and any other object begins with a simple “prim” or primitive shape. You might consider prims the “legos” of OpenSimulator.

This chapter will walk you through the skills you need to create your own objects in-world, from basic prim manipulation all the way to complex techniques. A few things to keep in mind as you get started:

  • Always make sure you are building on land with the landowners permission. Just because you technically can build doesn’t mean you should.
  • It is critically important that you always NAME your items, give the item proper PERMISSIONS, and take a copy to your inventory to SAVE your builds. You will learn how to perform these tasks in the tutorial, but just remember that failing to name, permission, and save your work can mean hours and hours of lost effort.
  • One of the best ways to learn how to become a great builder is by inspecting the builds of others. You can right click > Edit any object in the world to see how it was constructed!

Topics in this chapter include:

  • Building: Introduction
    • Moving and Rotating a Prim
    • Resizing a Prim
    • Linking a Prim
  • Building: Playing with Shapes
    • Using Path Cut to Slice Prims
    • Hollow and Hollow Shape
    • Taper, Top Shear, and Dimple
    • Twisting Prims
  • Building: Additional Features (Parameters)
    • Flexi Prims
    • Adding Light

BUILDING: INTRODUCTION

One of the most enjoyable things to do in OpenSimulator is to build your own environment. The interface building tools are available for everyone to use. Your creations can be saved, shared, modified and even bought and sold. Learning how to build can seem intimidating at first. Not to fear! Beginning with this chapter, you will learn – step by step.

Every object you see in OpenSimulator – from the common cube to the most amazing vehicle or building – has been built, or created, using tools that are available to you. In this mission, you will learn how to find a place to build and create basic shapes, called primitives, or prims for short.

A Note about WHERE you can Build:

Remember, you may build only in certain areas: 1. On land you own 2. On land owned by a group you belong to 3. On land owned by a person or group that has given you rights to build on their land 4. In Sandboxes – land set aside just for building.

Practice Building Skills

Step 1: Rezzing a prim

The basic building block in OpenSimulator is called a prim, which is short for primitive. Creating, or making something appear, is known as rezzing.

To rez a prim, open the Build menu (CTRL+B depending upon your viewer). You will see your cursor turn into a wand. Click on the ground where you would like your prim to appear, or rez. By default, you will see a plywood cube appear.

Singularity object edit panel with cube

Try this now: Rez a cube!


Step 2: Rezzing other shapes using the Edit window

You are not limited to cubes. In fact, you can choose to rez several shapes to use in your building. When you created your first cube, you may have noticed a new window open on your screen. This is the Edit window. To rez a different shape, open the Build menu again (CTRL+B depending upon your viewer) and when the Edit window appears, select one of the other shapes you see. Then click on the ground with the wand.

Singularity build panel pointing out sphere object

Try this now: Practice rezzing prims using the different shapes available to you.


Step 3: Cleaning up after yourself

It is important to leave room for others to build. When you are through rezzing prims, right-click (Cmd- click) on each of your prims and choose More, and then Delete from the menu, or delete using the Delete key on your keyboard.

Singularity pie menu pointing out delete option

It’s considered courteous to always clean up after yourself, so make sure to clean up your objects before you leave!

If you are using the PRIMLAND Tutorial game, stop here and continue on the path!

Introduction to Building

  • Introduction to Building in Open Simulator
    • 0.1. What is OpenSimulator
    • 0.2 Getting Started
    • 01. Basic Building
    • 02. Moving and Rotating a Prim
    • 03. Resizing a Prim
    • 04. Linking a Prim
    • 05. Playing with Shapes
    • 06. Using Path Cut to Slice Prims
    • 07. Hollow and Hollow Shape
    • 08. Taper, Top, Shear and Dimple
    • 09. Twisting Prims
    • 10. Additional Features
    • 11. Flexi Prims
    • 12. Adding Light
    • 13. About Textures
    • 14. Introduction to Texturing
    • 15. Color and Transparency
    • 16. Uploading and Applying A Texture
      • 16.1 Download Textures
    • 17. Texture Repeats
    • 18. Texture Offsets
    • 19. Fixing Flicker
    • 20. Advanced Texturing Techniques
    • 21. Light and Shadow
    • 22. Using Textures Wisely and Well
    • 23. Scripting

Interesting links

Here are some interesting links for you! Enjoy your stay :)

News

  • OpenSimulator Community Conference – Call for Proposals for OSCC23 – important dates
  • AvaCon to stream Virtual Ability Symposium on April 26th.
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