• Link to X
  • Link to Flickr
  • Link to Youtube
  • Link to Mail
  • Link to Rss this site
Welcome to AvaCon!
AvaCon, Inc.
  • Home
  • Donate
  • News
  • AvaCon Grid
    • Getting Started
    • Create an Account
    • Free Virtual Land for Social Good Organizations
    • Grid FAQs
    • Grid Map
    • Code of Conduct
    • Admin Portal
  • Resources
    • Introduction to Building in Open Simulator
    • OSCC Breakout Region
    • Futuristic Presentation Center
    • Primland
  • Programs & Events
    • Nonprofit Commons
    • Avatar MeetUps
    • Free Virtual Land for Social Good Organizations
    • OpenSimulator Community Conference
    • Federal Consortium of Virtual Worlds Workshop
    • Metaverse Cultural Series
    • Second Life Community Convention
  • Contact
  • Company
    • About AvaCon
    • Documents
    • Open Positions
    • Press & Media Coverage
  • Click to open the search input field Click to open the search input field Search
  • Menu Menu

12. Adding Light

You are here: Home1 / Introduction to Building in Open Simulator2 / 12. Adding Light

Adding Light

You already know how to make an object glow from within using the Fullbright feature. What if you could make an object give off light like a light bulb? The Light feature allows you to do that!

Instruction

You can set an object to emit, or give off, light by using the Light feature. Just like a light bulb, it can be dim or bright.

Practice

Step 1: Changing day to night

To really see light effects, the time of day should be Midnight. You can force the time of day on the region you are in by changing the Sun settings. Where these settings will be depends on what viewer you are using. In some viewers, the setting is in the World menu, World > Force Sun > Midnight. Other viewers call the menu Environment Settings, World > Environment Settings > Midnight. You will have to poke around to find the Sun settings on your viewer.

Remember, changing the day/night time on your viewer does NOT change the time for anyone else!

[image – intro2build.12.a]

When you are done with this section, you can use the same feature to change the sun back using Revert to Region Default.

Step 2: Making a prim have light

The Light controls are located in the Edit window in the Features tab. Edit Window > Features Tab > Light Checking the Light box will make a prim emit light. Rez a prim and select Light. You will see each feature is preset with specific numbers.

[image – intro2build.12.b]

Step 3: Setting a light’s color

Changing a light’s color will not change the color of the prim, only the light it is emitting. To change a light’s color, click on the white box to bring up the Color Picker window.

Change the color of the light coming out of the prim you rezzed in Step 2.

[image – intro2build.12.c]

Step 4: Setting a light’s intensity

A light’s Intensity refers to how brightly 4 shines on other objects nearby. The higher the number, the more intense its light.

Change the light intensity of a prim.

[image – intro2build.12.d]

[image – intro2build.12.e]

Step 5 : Setting a light’s radius

A light’s Radius is the distance a light shines. A low number will cast light for a small area such as around a campfire. A high number allows the light to travel as much as 20 meters.

[image – intro2build.12.f]

[image – intro2build.12.g]

Step 6: setting a light’s falloff

Falloff refers to how fuzilzy or sharply a light ends. A light with a low Falloff number will very gradually fade away.

Change the light falloff of a prim. You will be able to notice Illis effect much more if the light also has a high intensity. Tip: Although you can set how far a light can travel, you cannot set its direction. You can use Radius and Falloff to make sure your light effect stays just in the area you want it to.

[image – intro2build.12.h]

[image – intro2build.12.i]

Adding subtle light effects can add drama and mystery to an object. Try setting out a few lights and see how the look of an object changes – especially at night.

Tip:

You can add lights even if the prim itself is transparent!

One other word of advice: How light displays for each person in the area will depend greatly upon their individual viewer settings, so be careful of using TOO MUCH light in an area – it can wash out the scene for users with high quality video cards. It’s best to use a light here and a light there, but not tons of lights in a scene. In addition, the viewer can only display so many lights in a given area, so it’s best to use light sparingly.

If you are using the PRIMLAND Tutorial game, stop here and continue on the path!

Introduction to Building

  • Introduction to Building in Open Simulator
    • 0.1. What is OpenSimulator
    • 0.2 Getting Started
    • 01. Basic Building
    • 02. Moving and Rotating a Prim
    • 03. Resizing a Prim
    • 04. Linking a Prim
    • 05. Playing with Shapes
    • 06. Using Path Cut to Slice Prims
    • 07. Hollow and Hollow Shape
    • 08. Taper, Top, Shear and Dimple
    • 09. Twisting Prims
    • 10. Additional Features
    • 11. Flexi Prims
    • 12. Adding Light
    • 13. About Textures
    • 14. Introduction to Texturing
    • 15. Color and Transparency
    • 16. Uploading and Applying A Texture
      • 16.1 Download Textures
    • 17. Texture Repeats
    • 18. Texture Offsets
    • 19. Fixing Flicker
    • 20. Advanced Texturing Techniques
    • 21. Light and Shadow
    • 22. Using Textures Wisely and Well
    • 23. Scripting

Interesting links

Here are some interesting links for you! Enjoy your stay :)

News

  • OpenSimulator Community Conference – Call for Proposals for OSCC23 – important dates
  • AvaCon to stream Virtual Ability Symposium on April 26th.
  • Join us at VWBPE!
  • OpenSimulator Community Conference 18 – Call for Proposals
  • 5th Annual OpenSimulator Community Conference 2017

Categories

  • Events
  • General News
  • Metaverse Cultural Series
  • Open Positions
  • OpenSimulator Community Conference
  • Top News
  • Uncategorized
  • Updates

Site Admin

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
© Copyright - AvaCon, Inc. - Enfold WordPress Theme by Kriesi
  • Link to X
  • Link to Flickr
  • Link to Youtube
  • Link to Mail
  • Link to Rss this site
Scroll to top Scroll to top Scroll to top