OpenSimulator CommunityÂ Conference
Conference Website: Â http://conference.opensimulator.org
Join us for the fifth annual, #OSCC17, December 9-10, 2017!
TheÂ OpenSimulator Community ConferenceÂ (OSCC) is an annual virtual conference that focuses on the community around theÂ OpenSimulatorÂ software. Â The conference was launched in 2013 and features two days of presentations, workshops, keynote sessions, resources, and social events across diverse sectors of the OpenSimulator user base, including:
- Business & Enterprise
- Content & Community
- Developers & Open Source
- Research & Education
This year’s conference features over 50 speakers speaking on 30 presentations and panels, along with hands-on workshops, virtual tours, and OpenSimulator community-wideÂ events.
Organized as a joint production by Core Developers of the OpenSimulator software andÂ AvaCon, Inc., the conference isÂ hosted on an OpenSimulator grid specifically designed for the conference and held virtually in the grid conference venue.
What is OpenSimulator?
OpenSimulatorÂ is an open source multi-platform, multi-user 3D application server thatÂ can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (theÂ Hypergrid) to allow users to visit other OpenSimulator installations across the web from an account on a â€˜homeâ€™ OpenSimulator installation.
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best â€“ the framework is designed to be easily extensible. OpenSimulator is written inÂ C#, running both on Windows over theÂ .NET FrameworkÂ and on Unix-like machines over theÂ MonoÂ framework. The source code is released under aÂ BSD License, a commercially friendly license to embed OpenSimulator in products.
Out of the box, OpenSimulator can be used to simulate virtual environments similar toÂ Second Life™, however,Â the project pursues innovative feature development with an aspiration of becoming the bare bones, but extensible, server of the 3D Web.