OpenSimulator Community Conference

Conference Website:

The OpenSimulator Community Conference is an annual virtual conference that focuses on the community around the OpenSimulator software.  The conference was launched in 2013 and features two days of presentations, workshops, keynote sessions, resources, and social events across diverse sectors of the OpenSimulator user base, including:

  • Business & Enterprise
  • Content & Community
  • Developers & Open Source
  • Research & Education
  • Learning Lab

Organized as a joint production by Core Developers of the OpenSimulator software and AvaCon, Inc., the conference is hosted on an OpenSimulator grid specifically designed for the conference and held virtually in the grid conference venue.

What is OpenSimulator?

OpenSimulator is an open source multi-platform, multi-user 3D application server that can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the Hypergrid) to allow users to visit other OpenSimulator installations across the web from an account on a ‘home’ OpenSimulator installation.

OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best – the framework is designed to be easily extensible. OpenSimulator is written in C#, running both on Windows over the .NET Framework and on Unix-like machines over the Mono framework. The source code is released under a BSD License, a commercially friendly license to embed OpenSimulator in products.

Out of the box, OpenSimulator can be used to simulate virtual environments similar to Second Life™, however, the project pursues innovative feature development with an aspiration of becoming the bare bones, but extensible, server of the 3D Web.


Who is AvaCon?

AvaCon, Inc. is a 501(c)(3) non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. We hold conventions and meetings to promote educational and scientific inquiry into these spaces, and to support organized fan activities, including performances, lectures, art, music, machinima, and much more. Our primary goal is to connect and support the diverse communities and practitioners involved in co-creating and using virtual worlds, and to educate the public and our constituents about the emerging ecosystem of technologies broadly known as the metaverse.