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13. About Textures

You are here: Home1 / Introduction to Building in Open Simulator2 / 13. About Textures

About Textures

In addition to learning to build with prims, you also need to learn about texturing the shapes to create the “skin” on the outside of each shape.

For example, a large vertical rectangle-shaped prim could be an interior wall if you apply a wallpaper texture or it could be part of an exterior wall if you use a brick texture.

[image – intro2build.13.a]

The basic shape of the prim doesn’t change, but the look and feel of the object will vary depending on the textures used during construction.

Although building a good model or shape is a critical skill, the single most important aspect of creating a space that looks realistic or professional is the application of textures to the shape. A great model can be ruined by bad textures, and even a simple model can look fantastic with a good shaded texture!

In this chapter, you will learn:

  • An Introduction to Textures
  • Color and Transparency
  • Uploading and Applying Texture Images
  • Repeats
  • Offsets
  • Fixing Flicker
  • Advanced Texturing
  • Shiny and Bumpy
  • Light and Shadows
  • Using Textures Wisely and Well

Move on to the next page to begin your texture adventure!

If you are using the PRIMLAND Tutorial game, stop here and continue on the path!

Introduction to Building

  • Introduction to Building in Open Simulator
    • 0.1. What is OpenSimulator
    • 0.2 Getting Started
    • 01. Basic Building
    • 02. Moving and Rotating a Prim
    • 03. Resizing a Prim
    • 04. Linking a Prim
    • 05. Playing with Shapes
    • 06. Using Path Cut to Slice Prims
    • 07. Hollow and Hollow Shape
    • 08. Taper, Top, Shear and Dimple
    • 09. Twisting Prims
    • 10. Additional Features
    • 11. Flexi Prims
    • 12. Adding Light
    • 13. About Textures
    • 14. Introduction to Texturing
    • 15. Color and Transparency
    • 16. Uploading and Applying A Texture
      • 16.1 Download Textures
    • 17. Texture Repeats
    • 18. Texture Offsets
    • 19. Fixing Flicker
    • 20. Advanced Texturing Techniques
    • 21. Light and Shadow
    • 22. Using Textures Wisely and Well
    • 23. Scripting

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