{"id":188,"date":"2014-09-22T11:26:19","date_gmt":"2014-09-22T11:26:19","guid":{"rendered":"https:\/\/www.avacon.org\/handbook\/?page_id=188"},"modified":"2020-04-29T20:16:25","modified_gmt":"2020-04-29T20:16:25","slug":"opensimulator-community-conference","status":"publish","type":"page","link":"https:\/\/www.avacon.org\/handbook\/chapter-6\/opensimulator-community-conference\/","title":{"rendered":"OpenSimulator Community Conference"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" src=\"http:\/\/conference.opensimulator.org\/2014\/wp-content\/uploads\/2014\/05\/oscc14_website_header_banner.jpg\" alt=\"\" width=\"548\" height=\"97\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Conference Website: \u00a0<a href=\"http:\/\/conference.opensimulator.org\/\">http:\/\/conference.opensimulator.org<\/a><\/strong><\/p>\n<p>The\u00a0<strong>OpenSimulator Community Conference<\/strong>\u00a0is an annual virtual conference that focuses on the community around the\u00a0<a href=\"http:\/\/opensimulator.org\/\" target=\"_blank\" rel=\"noopener noreferrer\">OpenSimulator<\/a>\u00a0software. \u00a0The conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base, including four\u00a0tracks and an interactive Learning Lab:<\/p>\n<ul>\n<li>Business &amp; Enterprise<\/li>\n<li>Content &amp; Community<\/li>\n<li>Developers &amp; Open Source<\/li>\n<li>Research &amp; Education<\/li>\n<li>Learning Lab<\/li>\n<\/ul>\n<p>Organized as a joint production by the\u00a0<a href=\"http:\/\/www.overte.org\/\" target=\"_blank\" rel=\"noopener noreferrer\">Overte Foundation<\/a>\u00a0and\u00a0<a href=\"http:\/\/avacon.org\/\" target=\"_blank\" rel=\"noopener noreferrer\">AvaCon, Inc<\/a>., the conference is\u00a0hosted on an OpenSimulator grid specifically designed for the conference and held virtually in the grid conference venue.<\/p>\n<h1>Call for Proposals 2014<\/h1>\n<p>The <strong>OpenSimulator Community Conference 2014<\/strong> invites members of the OpenSimulator community and those involved in technologies related to virtual reality, virtual worlds, and the metaverse to submit proposals to be a speaker, presenter, or performer at the conference. This year&#8217;s conference broadly groups the wide variety of topics and uses of OpenSimulator into four themed tracks and a Learning Lab for hands on hackerspaces, speedbuilds, and more:<\/p>\n<ul>\n<li><a class=\"wiki_link\" href=\"http:\/\/avaconinc.wikispaces.com\/oscc14_businessenterprise\">Business &amp; Enterprise<\/a><\/li>\n<li><a class=\"wiki_link\" href=\"http:\/\/avaconinc.wikispaces.com\/Content+%26+Community\">Content &amp; Community<\/a><\/li>\n<li><a class=\"wiki_link\" href=\"http:\/\/avaconinc.wikispaces.com\/Developers+%26+Open+Source\">Developers &amp; Open Source<\/a><\/li>\n<li><a class=\"wiki_link\" href=\"http:\/\/avaconinc.wikispaces.com\/Research+%26+Education\">Research &amp; Education<\/a><\/li>\n<li><a class=\"wiki_link\" href=\"http:\/\/avaconinc.wikispaces.com\/Learning+Lab\">Learning Lab<\/a><\/li>\n<\/ul>\n<p>While lecture style presentations are acceptable, we highly encourage proposals that are interactive in nature, involve the audience in hands-on learning experiences, or otherwise showcase and take advantage of the immersive nature of OpenSimulator. In addition, though we will provide an auditorium-style venue for breakout sessions on the conference grid, this year, we encourage presenters to consider constructing or sharing a build, region, or other audio-visual aids beyond a PowerPoint slide presentation to accompany their presentation. OAR and IAR uploads can be coordinated with conference organizers if your proposal is accepted.<\/p>\n<h2 id=\"toc1\"><a name=\"Call for Proposals-Important Dates &amp; Deadlines\"><\/a>Important Dates &amp; Deadlines<\/h2>\n<ul>\n<li><strong>July 15, 2014<\/strong> &#8211; Proposals are due by Midnight PST (Pacific Standard Time).<\/li>\n<li><strong>August, 2014<\/strong> &#8211; If your proposal is accepted, you will receive an email from your track leader with more information.<\/li>\n<li><strong>September 30, 2014<\/strong> &#8211; Accepted speakers must register for the conference in order to be included in the conference schedule and program.<\/li>\n<li><strong>October 15, 2014<\/strong> &#8211; Custom builds, regions, or other audio-visual aids and props must be submitted to be included in the conference program.<\/li>\n<li><strong>November 1-2, 2014<\/strong> &#8211; Speaker Orientation &amp; Training sessions will be held to prepare speakers for the conference.<\/li>\n<li><strong>November 8-9, 2014<\/strong> &#8211; The conference begins!<\/li>\n<\/ul>\n<h2 id=\"toc2\"><a name=\"Call for Proposals-Submit a Proposal\"><\/a>Submit a Proposal<\/h2>\n<p>To submit a proposal, select the appropriate track below and enter your information in the Proposal Submission form.<\/p>\n<ul>\n<li><a class=\"wiki_link_ext\" href=\"http:\/\/conference.opensimulator.org\/2014\/program\/business-enterprise\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Business &amp; Enterprise<\/a><\/li>\n<li><a class=\"wiki_link_ext\" href=\"http:\/\/conference.opensimulator.org\/2014\/program\/content-community\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Content &amp; Community<\/a><\/li>\n<li><a class=\"wiki_link_ext\" href=\"http:\/\/conference.opensimulator.org\/2014\/program\/developers-open-source\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Developers &amp; Open Source<\/a><\/li>\n<li><a class=\"wiki_link_ext\" href=\"http:\/\/conference.opensimulator.org\/2014\/program\/research-education\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Research &amp; Education<\/a><\/li>\n<li><a class=\"wiki_link_ext\" href=\"http:\/\/conference.opensimulator.org\/2014\/program\/learning-lab\/\" rel=\"nofollow\">Learning Lab<\/a><\/li>\n<\/ul>\n<p>We look forward to reviewing your submissions!<\/p>\n<h1>Business &amp; Enterprise<\/h1>\n<p>The <strong>Business &amp; Enterprise<\/strong> track will feature sessions that cover a broad range of uses related to doing business in and with OpenSimulator, such as those by grid hosts, third party developers, private entrepreneurs, in-world and enterprise businesses, as well as corporations and organizations using OpenSimulator for marketing, fundraising, product research, focus groups, and more.<\/p>\n<h2 id=\"toc0\"><a name=\"x-Call for Proposals\"><\/a>Call for Proposals<\/h2>\n<p>In this track, we seek proposals that explore business and enterprise use of OpenSimulator, as well as what it takes to create, build, and sustain OpenSimulator-based businesses. Proposals might include presentations that discuss how to get management buy-in for OpenSimulator deployments in companies, schools, non-profits and government agencies, how to deploy and manage OpenSimulator technology, how to choose and manage vendors, issues and barriers to adoption, and what the OpenSimulator platform may need in the future to become a broadly adopted platform. While the primary interest of this conference is the use and expansion of the OpenSimulator platform, interesting work performed using other virtual environment platforms will also be considered as long as the concepts or techniques are applicable to OpenSimulator.<br \/>\nAlthough lecture style presentations are acceptable, we highly encourage proposals that are interactive in nature, involve the audience in hands-on learning experiences, or otherwise showcase and take advantage of the immersive nature of OpenSimulator. In addition, we will provide an auditorium-style venue for breakout sessions on the conference grid, but this year, we encourage presenters to consider constructing or sharing a build, region, or other audio-visual aids beyond a PowerPoint slide presentation to accompany their presentation. OAR and IAR uploads can be coordinated with conference organizers if your proposal is accepted.<\/p>\n<h3 id=\"toc1\"><a name=\"x-Call for Proposals-Topics of Interest\"><\/a>Topics of Interest<\/h3>\n<ul>\n<li>Getting buy-in<\/li>\n<li>Grid deployment and management<\/li>\n<li>Integration with other platforms, such as corporate directories or MOODLE<\/li>\n<li>Choosing and working with vendors<\/li>\n<li>Simulations &amp; rapid prototyping<\/li>\n<li>Training<\/li>\n<li>Tutorial tools &amp; workshops<\/li>\n<li>Event planning &amp; management<\/li>\n<li>Hypergrid commerce<\/li>\n<li>Business applications of the Oculus Rift for architecture, manufacturing, or other applications<\/li>\n<\/ul>\n<h2 id=\"toc2\"><a name=\"x-Important Dates &amp; Deadlines\"><\/a>Important Dates &amp; Deadlines<\/h2>\n<ul>\n<li><strong>July 15, 2014<\/strong> &#8211; Proposals are due by Midnight PST (Pacific Standard Time).<\/li>\n<li><strong>August 1, 2014<\/strong> &#8211; If your proposal is accepted, you will receive an email from your track leader with more information.<\/li>\n<li><strong>September 30, 2014<\/strong> &#8211; Accepted speakers must register for the conference in order to be included in the conference schedule and program.<\/li>\n<li><strong>October 15, 2014<\/strong> &#8211; Custom builds, regions, or other audio-visual aids and props must be submitted to be included in the conference program.<\/li>\n<li><strong>November 1-2, 2014<\/strong> &#8211; Speaker Orientation &amp; Training sessions will be held to prepare speakers for the conference.<\/li>\n<li><strong>November 8-9, 2014<\/strong> &#8211; The conference begins!<\/li>\n<\/ul>\n<h2 id=\"toc3\"><a name=\"x-Presentation Formats\"><\/a>Presentation Formats<\/h2>\n<p>When you submit your proposal, you will need to select an appropriate presentation format that will best fit your content and style.<\/p>\n<h3 id=\"toc4\"><a name=\"x-Presentation Formats-Single Presenter Presentation\"><\/a>Single Presenter Presentation<\/h3>\n<p>This presentation format is for a solo presenter who has at least 40 minutes of content to share. Generally the speaker should reserve 10 to 15 minutes of the presentation for Q&amp;A if the presentation is largely lecture style, though we also encourage more interactive sessions that engage the audience.<\/p>\n<h3 id=\"toc5\"><a name=\"x-Presentation Formats-Multiple Presenters Presentation\"><\/a>Multiple Presenters Presentation<\/h3>\n<p>This format is most appropriate for a team presentation approach that has more than one speaker, though there is a separate format specifically for panels. Multiple presenters still need to reserve 10 to 15 minutes for Q&amp;A, and so will need to coordinate in advance how to break up the 40 minutes of content.<\/p>\n<h3 id=\"toc6\"><a name=\"x-Presentation Formats-Panel Presentation\"><\/a>Panel Presentation<\/h3>\n<p>The panel presentation style works well with 3 or more speakers, usually who have different perspectives or expertise on a particular topic. Panel presentations also have 40 minutes for content and 10 to 15 minutes for Q&amp;A.<\/p>\n<h3 id=\"toc7\"><a name=\"x-Presentation Formats-Workshop or Training Class\"><\/a>Workshop or Training Class<\/h3>\n<p>Workshops or training classes specifically focus on teaching attendees new skills, usually with hands on activities that encourage the audience to practice the skills being taught. Ideally, presenters who select a Workshop or Training Class format should have previous experience delivering training online.<\/p>\n<h3 id=\"toc8\"><a name=\"x-Presentation Formats-Live Performance\"><\/a>Live Performance<\/h3>\n<p>This can be a live music performance, a short theatrical sketch, a live poetry reading, an interpretive dance or any other performance art. This presentation format is generally popular in the Artistic &amp; Creative Expression track, but depending upon your performance, it may also be appropriate in other tracks. Please indicate in your submission if your performance should be slotted into a 30 minute or one hour time slot, and be very specific about your technical requirements or venue needs.<\/p>\n<h1 id=\"toc0\">Content &amp; Community Track<\/h1>\n<p>The <strong>Content &amp; Community Track<\/strong> features sessions about all of the wonderful things that happen in-world. Building and content creation includes large scale immersive art installations, ballet, theatre, performance art, machinima, literary arts, clothing designs, virtual fashions, architecture, music performances and other cultural expressions. There are also communities for nearly every interest, including role playing groups, science fiction communities, virtual towns and interest groups, historical explorations, religious and spiritual communities, book clubs, and so much more.<\/p>\n<h2 id=\"toc1\"><a name=\"Content &amp; Community Track-Call for Proposals\"><\/a>Call for Proposals<\/h2>\n<p>In this track, we seek proposals that explore creative expression using the OpenSimulator platform, including what it takes to successfully execute art and design in virtual environments, as well proposals that explore aspects of the social experience in OpenSimulator, and what it takes to create, build, and sustain communities.<br \/>\nProposals might include presentations that discuss how to design engaging artistic installations and experiences, innovative performances, strategies and tools, and what the OpenSimulator platform may need in the future to become more broadly adopted by artists and designers, or proposals that explore aspects of the social experience in OpenSimulator, including how to market and attract new users, issues and barriers to sustaining communities, and what the OpenSimulator platform may need in the future to become a broadly adopted platform for the future metaverse. While the primary interest of this conference is the use and expansion of the OpenSimulator platform, interesting work performed using other virtual environment platforms will also be considered as long as the concepts or techniques are applicable to OpenSimulator.<br \/>\nAlthough lecture style presentations are acceptable, we highly encourage proposals that are interactive in nature, involve the audience in hands-on learning experiences, or otherwise showcase and take advantage of the immersive nature of OpenSimulator. In addition, we will provide an auditorium-style venue for breakout sessions on the conference grid, but this year, we encourage presenters to consider constructing or sharing a build, region, or other audio-visual aids beyond a PowerPoint slide presentation to accompany their presentation. OAR and IAR uploads can be coordinated with conference organizers if your proposal is accepted.<\/p>\n<h2 id=\"toc2\"><a name=\"Content &amp; Community Track-Topics of Interest\"><\/a>Topics of Interest<\/h2>\n<ul>\n<li>Art &amp; Design in Virtual Worlds<\/li>\n<li>Architectural Innovation in Virtual Worlds<\/li>\n<li>Avatar &amp; Fashion Design<\/li>\n<li>Best Practices, Tips, Tools, &amp; Strategies<\/li>\n<li>Building Themed or Roleplay Communities<\/li>\n<li>Community Management<\/li>\n<li>Event Management &amp; Production<\/li>\n<li>Mesh, Modeling Skills, &amp; Techniques<\/li>\n<li>Musical or Theatrical Performances<\/li>\n<li>Nonprofits, Healthcare, and Government in Virtual Worlds<\/li>\n<\/ul>\n<h2 id=\"toc3\"><a name=\"Content &amp; Community Track-Important Dates &amp; Deadlines\"><\/a>Important Dates &amp; Deadlines<\/h2>\n<ul>\n<li><strong>July 15, 2014<\/strong> &#8211; Proposals are due by Midnight PST (Pacific Standard Time).<\/li>\n<li><strong>August 1, 2014<\/strong> &#8211; If your proposal is accepted, you will receive an email from your track leader with more information.<\/li>\n<li><strong>September 30, 2014<\/strong> &#8211; Accepted speakers must register for the conference in order to be included in the conference schedule and program.<\/li>\n<li><strong>October 15, 2014<\/strong> &#8211; Custom builds, regions, or other audio-visual aids and props must be submitted to be included in the conference program.<\/li>\n<li><strong>November 1-2, 2014<\/strong> &#8211; Speaker Orientation &amp; Training sessions will be held to prepare speakers for the conference.<\/li>\n<li><strong>November 8-9, 2014<\/strong> &#8211; The conference begins!<\/li>\n<\/ul>\n<h2 id=\"toc4\"><a name=\"Content &amp; Community Track-Presentation Formats\"><\/a>Presentation Formats<\/h2>\n<p>When you submit your proposal, you will need to select an appropriate presentation format that will best fit your content and style.<\/p>\n<h3 id=\"toc5\"><a name=\"Content &amp; Community Track-Presentation Formats-Single Presenter Presentation\"><\/a>Single Presenter Presentation<\/h3>\n<p>This presentation format is for a solo presenter who has at least 40 minutes of content to share. Generally the speaker should reserve 10 to 15 minutes of the presentation for Q&amp;A if the presentation is largely lecture style, though we also encourage more interactive sessions that engage the audience.<\/p>\n<h3 id=\"toc6\"><a name=\"Content &amp; Community Track-Presentation Formats-Multiple Presenters Presentation\"><\/a>Multiple Presenters Presentation<\/h3>\n<p>This format is most appropriate for a team presentation approach that has more than one speaker, though there is a separate format specifically for panels. Multiple presenters still need to reserve 10 to 15 minutes for Q&amp;A, and so will need to coordinate in advance how to break up the 40 minutes of content.<\/p>\n<h3 id=\"toc7\"><a name=\"Content &amp; Community Track-Presentation Formats-Panel Presentation\"><\/a>Panel Presentation<\/h3>\n<p>The panel presentation style works well with 3 or more speakers, usually who have different perspectives or expertise on a particular topic. Panel presentations also have 40 minutes for content and 10 to 15 minutes for Q&amp;A.<\/p>\n<h3 id=\"toc8\"><a name=\"Content &amp; Community Track-Presentation Formats-Workshop or Training Class\"><\/a>Workshop or Training Class<\/h3>\n<p>Workshops or training classes specifically focus on teaching attendees new skills, usually with hands on activities that encourage the audience to practice the skills being taught. Ideally, presenters who select a Workshop or Training Class format should have previous experience delivering training online.<\/p>\n<h3 id=\"toc9\"><a name=\"Content &amp; Community Track-Presentation Formats-Live Performance\"><\/a>Live Performance<\/h3>\n<p>This can be a live music performance, a short theatrical sketch, a live poetry reading, an interpretive dance or any other performance art. This presentation format is generally popular in the Artistic &amp; Creative Expression track, but depending upon your performance, it may also be appropriate in other tracks. Please indicate in your submission if your performance should be slotted into a 30 minute or one hour time slot, and be very specific about your technical requirements or venue needs.<\/p>\n<h1 id=\"toc0\">Developers &amp; Open Source Track<\/h1>\n<p>The <strong>Developers &amp; Open Source<\/strong> track covers the technical side of OpenSimulator. As such, this encompasses servers, viewers, external components, grid architecture, development, administration &#8211; anything that is necessary for the installation, operation and use of an OpenSimulator system.<\/p>\n<h2 id=\"toc1\"><a name=\"Developers &amp; Open Source Track-Call for Proposals\"><\/a>Call for Proposals<\/h2>\n<p>While the primary interest of this conference is the use and expansion of the OpenSimulator platform, interesting work performed using other virtual environment platforms is also welcome as long as the concepts or techniques are applicable to OpenSimulator. In addition, lecture style presentations are acceptable, but we highly encourage proposals that are interactive in nature, involve the audience in hands-on learning experiences, or otherwise showcase and take advantage of the immersive nature of OpenSimulator. Finally, we will provide an auditorium-style venue for breakout sessions on the conference grid, but this year, we also encourage presenters to consider constructing or sharing a build or region, or other audio-visual aids beyond a PowerPoint slide presentation to accompany their presentation. OAR and IAR uploads can be coordinated with conference organizers if your proposal is accepted.<\/p>\n<h2 id=\"toc2\"><a name=\"Developers &amp; Open Source Track-Topic of Interest\"><\/a>Topic of Interest<\/h2>\n<ul>\n<li>Approaches to installing and operating OpenSimulator<\/li>\n<li>Advanced OpenSimulator architectures which aim to improve scalability or reliability<\/li>\n<li>Use of the modular system in OpenSimulator to add functionality<\/li>\n<li>Configuration and use of the Hypergrid<\/li>\n<li>Distributions which add components or content to OpenSimulator<\/li>\n<li>Web frontends for OpenSimulator<\/li>\n<li>More specialized frontends for OpenSimulator, such as integrated Learning Management Systems (LMS)<\/li>\n<li>Third-party components for OpenSimulator operation, such as grid service replacements or money modules<\/li>\n<li>Applications that interact with OpenSimulator, such as search tools or marketplaces<\/li>\n<li>Use of OpenSimulator features (e.g. NPCs, mesh, physics etc.) in applications or general virtual environments<\/li>\n<li>Scripting in OpenSimulator<\/li>\n<li>Viewer development and customization<\/li>\n<li>Use of immersive technology hardware with OpenSimulator, such as the Oculus Rift and the Leap Motion<\/li>\n<\/ul>\n<h2 id=\"toc3\"><a name=\"Developers &amp; Open Source Track-Important Dates &amp; Deadlines\"><\/a>Important Dates &amp; Deadlines<\/h2>\n<ul>\n<li><strong>July 15, 2014<\/strong> &#8211; Proposals are due by Midnight PST (Pacific Standard Time).<\/li>\n<li><strong>August 1, 2014<\/strong> &#8211; If your proposal is accepted, you will receive an email from your track leader with more information.<\/li>\n<li><strong>September 30, 2014<\/strong> &#8211; Accepted speakers must register for the conference in order to be included in the conference schedule and program.<\/li>\n<li><strong>October 15, 2014<\/strong> &#8211; Custom builds, regions, or other audio-visual aids and props must be submitted to be included in the conference program.<\/li>\n<li><strong>November 1-2, 2014<\/strong> &#8211; Speaker Orientation &amp; Training sessions will be held to prepare speakers for the conference.<\/li>\n<li><strong>November 8-9, 2014<\/strong> &#8211; The conference begins!<\/li>\n<\/ul>\n<h2 id=\"toc4\"><a name=\"Developers &amp; Open Source Track-Presentation Formats\"><\/a>Presentation Formats<\/h2>\n<p>When you submit your proposal, you will need to select an appropriate presentation format that will best fit your content and style.<\/p>\n<h3 id=\"toc5\"><a name=\"Developers &amp; Open Source Track-Presentation Formats-Single Presenter Presentation\"><\/a>Single Presenter Presentation<\/h3>\n<p>This presentation format is for a solo presenter who has at least 40 minutes of content to share. Generally the speaker should reserve 10 to 15 minutes of the presentation for Q&amp;A if the presentation is largely lecture style, though we also encourage more interactive sessions that engage the audience.<\/p>\n<h3 id=\"toc6\"><a name=\"Developers &amp; Open Source Track-Presentation Formats-Multiple Presenters Presentation\"><\/a>Multiple Presenters Presentation<\/h3>\n<p>This format is most appropriate for a team presentation approach that has more than one speaker, though there is a separate format specifically for panels. Multiple presenters still need to reserve 10 to 15 minutes for Q&amp;A, and so will need to coordinate in advance how to break up the 40 minutes of content.<\/p>\n<h3 id=\"toc7\"><a name=\"Developers &amp; Open Source Track-Presentation Formats-Panel Presentation\"><\/a>Panel Presentation<\/h3>\n<p>The panel presentation style works well with 3 or more speakers, usually who have different perspectives or expertise on a particular topic. Panel presentations also have 40 minutes for content and 10 to 15 minutes for Q&amp;A.<\/p>\n<h3 id=\"toc8\"><a name=\"Developers &amp; Open Source Track-Presentation Formats-Workshop or Training Class\"><\/a>Workshop or Training Class<\/h3>\n<p>Workshops or training classes specifically focus on teaching attendees new skills, usually with hands on activities that encourage the audience to practice the skills being taught. Ideally, presenters who select a Workshop or Training Class format should have previous experience delivering training online.<\/p>\n<h3 id=\"toc9\"><a name=\"Developers &amp; Open Source Track-Presentation Formats-Live Performance\"><\/a>Live Performance<\/h3>\n<p>This can be a live music performance, a short theatrical sketch, a live poetry reading, an interpretive dance or any other performance art. This presentation format is generally popular in the Artistic &amp; Creative Expression track, but depending upon your performance, it may also be appropriate in other tracks. Please indicate in your submission if your performance should be slotted into a 30 minute or one hour time slot, and be very specific about your technical requirements or venue needs.<\/p>\n<h1 id=\"toc0\">The Learning Lab<\/h1>\n<p><strong>The Learning Lab<\/strong> provides an opportunity for attendees to explore and practice their virtual world skills, share their best OpenSimulator strategies, and experiment and discover diverse ways to use OpenSimulator to support creativity, knowledge production and self-expression. If you are a gamer or game enthusiast, this is the track for you!<br \/>\nThe Learning Lab features interactive sessions where attendees get to practice and apply skills hands-on, either in design or to play a game.<\/p>\n<h2 id=\"toc1\"><a name=\"The Learning Lab-Call for Proposals\"><\/a>Call for Proposals<\/h2>\n<p>Would you like to host a speed build, a game, a creativity session or to support our Hackerspace?<br \/>\nWe invite submissions that describe your ideas for hosting a Learning Lab activity that stimulates creativity, the imagination and play. This OpenSimulator Community Conference area centers on participant activity and creativity, and features a Spotlight Showcase area for showcasing the cool builds, game results and inventions that come out of the Learning Lab experience.<br \/>\nGames that can be played in OpenSimulator are welcome, including work that was originally produced or performed using other virtual environment platforms. The goal of the conference is to explore how to use and\/or create these technologies on the OpenSimulator platform. We invite your <strong>activity-centered<\/strong> submissions to stimulate creativity, imagination, the use and design of games and to strengthen learning. Whole brain, identity and cultural activities are also welcome as well as opportunities to mingle, talk, develop and share ideas.<br \/>\nWe encourage the Learning Lab session coordinators to present proposals that identify the materials that are needed and to feel welcome to construct a build that supports the session. OAR and IAR uploads can be coordinated with conference organizers if your proposal is accepted.<\/p>\n<h3 id=\"toc2\"><a name=\"The Learning Lab-Call for Proposals-Topics of Interest\"><\/a>Topics of Interest<\/h3>\n<p>Please note that a <em>discussion<\/em> of many of these topics may be more suitable in another track, but if you are planning to offer a workshop with hands-on experience, then your proposal is more appropriate for the Learning Lab.<\/p>\n<ul>\n<li>Hackerspace<\/li>\n<li>Speed Builds<\/li>\n<li>Games Avatars Play<\/li>\n<li>Game Design<\/li>\n<li>Gamification for Business &amp; Education<\/li>\n<li>Modeling &amp; Simulation<\/li>\n<li>Making Machinima<\/li>\n<li>Theatrical Production<\/li>\n<li>Storytelling<\/li>\n<li>Comedy Corner<\/li>\n<li>Information Visualization<\/li>\n<li>Whole Brain &amp; Cognitive Fitness<\/li>\n<li>Non-Player Characters &amp; Chatbots<\/li>\n<li>Bulletsim Physics Tips &amp; tricks<\/li>\n<li>Accessibility Tools &amp; Techniques<\/li>\n<li>Self-Exploration &amp; Avatar Customization<\/li>\n<\/ul>\n<h2 id=\"toc3\"><a name=\"The Learning Lab-Important Dates &amp; Deadlines\"><\/a>Important Dates &amp; Deadlines<\/h2>\n<ul>\n<li><strong>July 15, 2014<\/strong> &#8211; Proposals are due by Midnight PST (Pacific Standard Time).<\/li>\n<li><strong>August 1, 2014<\/strong> &#8211; If your proposal is accepted, you will receive an email from your track leader with more information.<\/li>\n<li><strong>September 30, 2014<\/strong> &#8211; Accepted speakers must register for the conference in order to be included in the conference schedule and program.<\/li>\n<li><strong>October 15, 2014<\/strong> &#8211; Custom builds, regions, or other audio-visual aids and props must be submitted to be included in the conference program.<\/li>\n<li><strong>November 1-2, 2014<\/strong> &#8211; Speaker Orientation &amp; Training sessions will be held to prepare speakers for the conference.<\/li>\n<li><strong>November 8-9, 2014<\/strong> &#8211; The conference begins!<\/li>\n<\/ul>\n<h2 id=\"toc4\"><a name=\"The Learning Lab-Presentation Formats\"><\/a>Presentation Formats<\/h2>\n<p>When you submit your proposal, emphasize how you will foster participant activity and what you will need for the Learning Lab environment.<\/p>\n<h3 id=\"toc5\"><a name=\"The Learning Lab-Presentation Formats-Creativity Sessions\"><\/a>Creativity Sessions<\/h3>\n<p>This presentation format is great for speed builds, fast-paced games and activities that engage the audience during a 45-minute session.<\/p>\n<h3 id=\"toc6\"><a name=\"The Learning Lab-Presentation Formats-Design &amp; Development Sessions\"><\/a>Design &amp; Development Sessions<\/h3>\n<p>This session format is ideal for activities that require a mix of preparation, design, development and presentation of the final product, as is common in game design, theatrical production, machinima creation, simulation and modeling and tool development and showcasing the produced creations. Please note how much time will be needed and if there is a shorter format possible for a scaled down version of the session.<\/p>\n<h3 id=\"toc7\"><a name=\"The Learning Lab-Presentation Formats-The Hackerspace\"><\/a>The Hackerspace<\/h3>\n<p>Do you have a Learning Lab activity that anyone can do at any time? Or a guided activity that is not linear that attendees can join at any time? These activity-centered sessions may be self- self-guided for use by participants in the dark of night or for guided sessions that can be joined in progress. The session includes a Spotlight Showcase for these creations.<\/p>\n<h3 id=\"toc8\"><a name=\"The Learning Lab-Presentation Formats-Workshop or Training Class\"><\/a>Workshop or Training Class<\/h3>\n<p>Workshops or training classes specifically focus on teaching attendees new skills, usually with hands on activities that encourage the audience to practice the skills being taught. Ideally, presenters who select a Workshop or Training Class format should have previous experience delivering training online.<\/p>\n<h3 id=\"toc9\"><a name=\"The Learning Lab-Presentation Formats-Live Performance\"><\/a>Live Performance<\/h3>\n<p>This can be a live music performance, a short theatrical sketch, a live poetry reading, an interpretive dance or any other performance art. This presentation format is appropriate for the Learning Lab if you plan to demonstrate how to do it and help the attendees participate during the performance. Please indicate in your submission if your performance should be slotted into a 30 minute or 45-minute time slot, and be very specific about your technical requirements or venue needs.<\/p>\n<h1 id=\"toc0\">Research and Education Track<\/h1>\n<p>The <strong>Research and Education Track<\/strong> will explore the ways in which OpenSimulator has become a platform for computationally understanding complex problems, characterizing personal interactions, and conveying information. This track seeks presentations regarding OpenSimulator use towards research applications in computer science, engineering, data visualization, ethnography, psychology, and economics. It will additionally feature sessions that cover a broad range of uses related to teaching and learning in and with OpenSimulator.<\/p>\n<h2 id=\"toc1\"><a name=\"Research and Education Track-Call for Proposals\"><\/a>Call for Proposals<\/h2>\n<p>We invite submissions describing results of theoretical, technical, empirical, conceptual and experimental work in virtual environments. While the primary interest of this conference is the use and expansion of the OpenSimulator platform, interesting work performed using other virtual environment platforms will also be considered as long as the concepts or techniques are applicable to OpenSimulator. We invite your submissions in the areas of applications, infrastructure, content, and pedagogy.<br \/>\nAlthough lecture style presentations are acceptable, we highly encourage proposals that are interactive in nature, involve the audience in hands-on learning experiences, or otherwise showcase and take advantage of the immersive nature of OpenSimulator. In addition, we will provide an auditorium-style venue for breakout sessions on the conference grid, but this year, we encourage presenters to consider constructing or sharing a build, region, or other audio-visual aids beyond a PowerPoint slide presentation to accompany their presentation. OAR and IAR uploads can be coordinated with conference organizers if your proposal is accepted.<\/p>\n<h2 id=\"toc2\"><a name=\"Research and Education Track-Topics of Interest\"><\/a>Topics of Interest<\/h2>\n<ul>\n<li>Immersive and collaborative information visualization<\/li>\n<li>Integration with external simulation frameworks<\/li>\n<li>Connecting the real world and virtual world (cyberphysical systems)<\/li>\n<li>The impact of virtual worlds on behavior, psychology, and social issues<\/li>\n<li>Design of, and experience with, OpenSimulator modules and extensions and NPCs<\/li>\n<li>Uses in learning or training scenarios<\/li>\n<li>Performance studies of OpenSimulator and other virtual environment platforms<\/li>\n<li>Design strategies and deployments for usage in schools, colleges, universities, or multi-institutional groups (in class, or online, or within Massive Online Open Courses (MOOCs))<\/li>\n<li>Studies of virtual education communities<\/li>\n<li>Best practices, Tips, Tools, &amp; Strategies for teachers<\/li>\n<\/ul>\n<h2 id=\"toc3\"><a name=\"Research and Education Track-Important Dates &amp; Deadlines\"><\/a>Important Dates &amp; Deadlines<\/h2>\n<ul>\n<li><strong>July 15, 2014<\/strong> &#8211; Proposals are due by Midnight PST (Pacific Standard Time).<\/li>\n<li><strong>August 1, 2014<\/strong> &#8211; If your proposal is accepted, you will receive an email from your track leader with more information.<\/li>\n<li><strong>September 30, 2014<\/strong> &#8211; Accepted speakers must register for the conference in order to be included in the conference schedule and program.<\/li>\n<li><strong>October 15, 2014<\/strong> &#8211; Custom builds, regions, or other audio-visual aids and props must be submitted to be included in the conference program.<\/li>\n<li><strong>November 1-2, 2014<\/strong> &#8211; Speaker Orientation &amp; Training sessions will be held to prepare speakers for the conference.<\/li>\n<li><strong>November 8-9, 2014<\/strong> &#8211; The conference begins!<\/li>\n<\/ul>\n<h2 id=\"toc4\"><a name=\"Research and Education Track-Presentation Formats\"><\/a>Presentation Formats<\/h2>\n<p>When you submit your proposal, you will need to select an appropriate presentation format that will best fit your content and style.<\/p>\n<h3 id=\"toc5\"><a name=\"Research and Education Track-Presentation Formats-Single Presenter Presentation\"><\/a>Single Presenter Presentation<\/h3>\n<p>This presentation format is for a solo presenter who has at least 40 minutes of content to share. Generally the speaker should reserve 10 to 15 minutes of the presentation for Q&amp;A if the presentation is largely lecture style, though we also encourage more interactive sessions that engage the audience.<\/p>\n<h3 id=\"toc6\"><a name=\"Research and Education Track-Presentation Formats-Multiple Presenters Presentation\"><\/a>Multiple Presenters Presentation<\/h3>\n<p>This format is most appropriate for a team presentation approach that has more than one speaker, though there is a separate format specifically for panels. Multiple presenters still need to reserve 10 to 15 minutes for Q&amp;A, and so will need to coordinate in advance how to break up the 40 minutes of content.<\/p>\n<h3 id=\"toc7\"><a name=\"Research and Education Track-Presentation Formats-Panel Presentation\"><\/a>Panel Presentation<\/h3>\n<p>The panel presentation style works well with 3 or more speakers, usually who have different perspectives or expertise on a particular topic. Panel presentations also have 40 minutes for content and 10 to 15 minutes for Q&amp;A.<\/p>\n<h3 id=\"toc8\"><a name=\"Research and Education Track-Presentation Formats-Workshop or Training Class\"><\/a>Workshop or Training Class<\/h3>\n<p>Workshops or training classes specifically focus on teaching attendees new skills, usually with hands on activities that encourage the audience to practice the skills being taught. Ideally, presenters who select a Workshop or Training Class format should have previous experience delivering training online.<\/p>\n<h3 id=\"toc9\"><a name=\"Research and Education Track-Presentation Formats-Live Performance\"><\/a>Live Performance<\/h3>\n<p>This can be a live music performance, a short theatrical sketch, a live poetry reading, an interpretive dance or any other performance art. This presentation format is generally popular in the Artistic &amp; Creative Expression track, but depending upon your performance, it may also be appropriate in other tracks. Please indicate in your submission if your performance should be slotted into a 30 minute or one hour time slot, and be very specific about your technical requirements or venue needs.<\/p>\n<p>&nbsp;<\/p>\n<h1>Crowdfunder Campaign Processing<\/h1>\n<div class=\"commentContainer\">\n<div class=\"commentSubject\">\n<div id=\"content_view\" class=\"wiki wikiPage\">A person completes the Crowdfunder Campaign form on the conference website:<br \/>\n<a class=\"wiki_link_ext\" href=\"http:\/\/conference.opensimulator.org\/2014\/sponsors\/crowdfunder-campaign\/\" rel=\"nofollow\">http:\/\/conference.opensimulator.org\/2014\/sponsors\/crowdfunder-campaign\/<\/a><\/p>\n<h2 id=\"toc0\"><a name=\"x-Sponsorship Coordinator Duties - Initial Processing &amp; Confirmation Email\"><\/a>Sponsorship Coordinator Duties &#8211; Initial Processing &amp; Confirmation Email<\/h2>\n<p>1. Locate the OSCC14 &#8211; Master Crowdfunder List spreadsheet on Google Docs:<br \/>\n<a class=\"wiki_link_ext\" href=\"https:\/\/docs.google.com\/a\/avacon.org\/spreadsheet\/ccc?key=0AsIYiro012bsdHkyZVdUOVZHYUc1bFBySDJ4VXpsM3c&amp;usp=drive_web#gid=0\" rel=\"nofollow\">https:\/\/docs.google.com\/a\/avacon.org\/spreadsheet\/ccc?key=0AsIYiro012bsdHkyZVdUOVZHYUc1bFBySDJ4VXpsM3c&amp;usp=drive_web#gid=0<\/a><\/p>\n<p>2. Log into AvaCon PayPal account to get details about each transaction and complete columns A-G by copying and pasting info from PayPal.<\/p>\n<p>3. Log into the conference website admin <a class=\"wiki_link_ext\" href=\"http:\/\/conference.opensimulator.org\/wp-admin\" rel=\"nofollow\">http:\/\/conference.opensimulator.org\/wp-admin<\/a> and update Crowdfunder Campaign status:<br \/>\nDashboard &gt; Appearance &gt; Widgets &gt; CROWDFUNDER LEVELS &gt; Crowdfunder Campaign &gt; Edit HTML to reflect new number of supporters and new amount raised.<\/p>\n<p>4. Edit the THANK YOU section of the Crowdfunder page to add the name of the new crowdfunder to the list:<br \/>\nDashboard &gt; Pages &gt; All Pages &gt; Crowdfunder Campaign page &gt; Edit &gt; Scroll down to last section on the page &gt; double click the section to edit &gt; type in the new names<\/p>\n<p>5. If the crowdfunder level includes no tangible items, then customize <a class=\"wiki_link_ext\" href=\"https:\/\/drive.google.com\/a\/avacon.org\/file\/d\/0B8IYiro012bscjVyRno3WUs2Q2M\/edit?usp=sharing\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">AvaCon Donation Receipt letter<\/a> (Word Document) with correct information for each specific crowdfunder, save file with name oscc14_crowdfunder_receipt_donorlastname_2014-XX-XX.doc, convert to PDF with same name, upload to <a class=\"wiki_link_ext\" href=\"https:\/\/drive.google.com\/a\/avacon.org\/?tab=mo#folders\/0B8IYiro012bsbnVkbmtQNGdObU0\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Crowdfunder Campaign directory<\/a>.<\/p>\n<p>If the crowdfunder level DOES include tangible items, then we will need to wait to send the receipt until after we know the costs of the physical items and shipping.<\/p>\n<p>6. Begin an email to the crowdfunder and paste in the appropriate parts of the Crowdfunder Campaign &#8211; Confirmation Email template. Attach the donation receipt PDF to the email (if the level includes no tangible goods), and then mark on the Master Crowdfunder List in Column I that the tax exempt receipt was sent.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.avacon.org\/handbook\/chapter-7\/accounting-procedures\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright\" title=\"page-turn_150px.jpg\" src=\"https:\/\/www.avacon.org\/mainSpace\/files\/page-turn_150px.jpg\" alt=\"page-turn_150px.jpg\" width=\"150\" height=\"144\" align=\"right\" \/><\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; &nbsp; &nbsp; &nbsp; Conference Website: \u00a0http:\/\/conference.opensimulator.org The\u00a0OpenSimulator Community Conference\u00a0is an annual virtual conference that focuses on the community around the\u00a0OpenSimulator\u00a0software. \u00a0The conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base, including four\u00a0tracks and an interactive Learning Lab: Business &amp; Enterprise Content &amp; Community [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":181,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-188","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.avacon.org\/handbook\/wp-json\/wp\/v2\/pages\/188","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.avacon.org\/handbook\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.avacon.org\/handbook\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.avacon.org\/handbook\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.avacon.org\/handbook\/wp-json\/wp\/v2\/comments?post=188"}],"version-history":[{"count":3,"href":"https:\/\/www.avacon.org\/handbook\/wp-json\/wp\/v2\/pages\/188\/revisions"}],"predecessor-version":[{"id":528,"href":"https:\/\/www.avacon.org\/handbook\/wp-json\/wp\/v2\/pages\/188\/revisions\/528"}],"up":[{"embeddable":true,"href":"https:\/\/www.avacon.org\/handbook\/wp-json\/wp\/v2\/pages\/181"}],"wp:attachment":[{"href":"https:\/\/www.avacon.org\/handbook\/wp-json\/wp\/v2\/media?parent=188"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}