{"id":957,"date":"2017-03-16T04:22:21","date_gmt":"2017-03-16T04:22:21","guid":{"rendered":"https:\/\/www.avacon.org\/blog\/?page_id=957"},"modified":"2019-03-21T23:29:08","modified_gmt":"2019-03-21T23:29:08","slug":"basic-building","status":"publish","type":"page","link":"https:\/\/www.avacon.org\/blog\/introduction-to-building-in-open-simulator\/basic-building\/","title":{"rendered":"01. Basic Building"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Basic Building<\/h2>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" decoding=\"async\" width=\"378\" height=\"326\" src=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image.png\" alt=\"\" class=\"wp-image-2508\" srcset=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image.png 378w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-300x259.png 300w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-180x155.png 180w\" sizes=\"auto, (max-width: 378px) 100vw, 378px\" \/><\/figure><\/div>\n\n\n\n<p>Building in OpenSimulator takes skill and practice, but every tree, building, piece of furniture, vehicle, and any other object begins with a simple &#8220;prim&#8221; or primitive shape. You might consider prims the &#8220;legos&#8221; of OpenSimulator.<\/p>\n\n\n\n<p>This chapter will walk you through the skills you need to create your own objects in-world, from basic prim manipulation all the way to complex techniques. A few things to keep in mind as you get started:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Always make sure you are building on land with the landowners permission. Just because you technically <strong>can <\/strong>build doesn&#8217;t mean you <strong>should.<\/strong><\/li><li>It is critically important that you always <strong>NAME <\/strong>your items, give the item proper <strong>PERMISSIONS<\/strong>, and take a copy to your inventory to <strong>SAVE <\/strong>your builds. You will learn how to perform these tasks in the tutorial, but just remember that failing to name, permission, and save your work can mean hours and hours of lost effort.<\/li><li>One of the best ways to learn how to become a great builder is by inspecting the builds of others. You can right click &gt; Edit any object in the world to see how it was constructed!<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Topics in this chapter include:<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Building: Introduction<ul><li>Moving and Rotating a Prim<\/li><li>Resizing a Prim<\/li><li>Linking a Prim<\/li><\/ul><\/li><li>Building: Playing with Shapes<ul><li>Using Path Cut to Slice Prims<\/li><li>Hollow and Hollow Shape<\/li><li>Taper, Top Shear, and Dimple<\/li><li>Twisting Prims<\/li><\/ul><\/li><li>Building: Additional Features (Parameters)<ul><li>Flexi Prims<\/li><li>Adding Light<\/li><\/ul><\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>BUILDING: INTRODUCTION<\/strong><\/h3>\n\n\n\n<p>One of the most enjoyable things to do in OpenSimulator is to build your own environment. The interface building tools are available for everyone to use. Your creations can be saved, shared, modified and even bought and sold. Learning how to build can seem intimidating at first. Not to fear! Beginning with this chapter, you will learn &#8211; step by step.<\/p>\n\n\n\n<p>Every object you see in OpenSimulator &#8211; from the common cube to the most amazing vehicle or building &#8211; has been built, or created, using tools that are available to you. In this mission, you will learn how to find a place to build and create basic shapes, called primitives, or prims for short.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>A Note about WHERE you can Build:<\/strong><\/h4>\n\n\n\n<p>Remember, you may build only in certain areas: 1. On land you own 2. On land owned by a group you belong to 3. On land owned by a person or group that has given you rights to build on their land 4. In Sandboxes &#8211; land set aside just for building.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Practice Building Skills<\/strong><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Step 1: Rezzing a prim<\/strong><\/h4>\n\n\n\n<p>The basic building block in OpenSimulator is called a prim, which is short for primitive. Creating, or making something appear, is known as rezzing.<\/p>\n\n\n\n<p>To rez a prim, open the Build menu (CTRL+B depending upon your viewer). You will see your cursor turn into a wand. Click on the ground where you would like your prim to appear, or rez. By default, you will see a plywood cube appear.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" decoding=\"async\" width=\"512\" height=\"512\" src=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Rezing-a-Prim.jpg\" alt=\"Singularity object edit panel with cube\" class=\"wp-image-958\" srcset=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Rezing-a-Prim.jpg 512w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Rezing-a-Prim-80x80.jpg 80w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Rezing-a-Prim-300x300.jpg 300w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Rezing-a-Prim-36x36.jpg 36w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Rezing-a-Prim-180x180.jpg 180w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Rezing-a-Prim-120x120.jpg 120w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Rezing-a-Prim-450x450.jpg 450w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><figcaption> <br><em><strong>Try this now:<\/strong> Rez a cube!<\/em> <\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" decoding=\"async\" width=\"432\" height=\"365\" src=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-8.png\" alt=\"\" class=\"wp-image-2533\" srcset=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-8.png 432w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-8-300x253.png 300w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-8-180x152.png 180w\" sizes=\"auto, (max-width: 432px) 100vw, 432px\" \/><\/figure><\/div>\n\n\n\n<h4 class=\"wp-block-heading\"> <br>Step 2: Rezzing other shapes using the Edit window <\/h4>\n\n\n\n<p> You are not limited to cubes. In fact, you can choose to rez several shapes to use in your building. When you created your first cube, you may have noticed a new window open on your screen. This is the Edit window. To rez a different shape, open the Build menu again (CTRL+B depending upon your viewer) and when the Edit window appears, select one of the other shapes you see. Then click on the ground with the wand. <\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" decoding=\"async\" width=\"512\" height=\"318\" src=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Rezzing-other-shapes.jpg\" alt=\"Singularity build panel pointing out sphere object\" class=\"wp-image-959\" srcset=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Rezzing-other-shapes.jpg 512w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Rezzing-other-shapes-300x186.jpg 300w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Rezzing-other-shapes-450x279.jpg 450w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Rezzing-other-shapes-180x112.jpg 180w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><figcaption> <br><em><strong>Try this now:<\/strong> Practice rezzing prims using the different shapes available to you.<\/em> <\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" decoding=\"async\" width=\"501\" height=\"341\" src=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-9.png\" alt=\"\" class=\"wp-image-2535\" srcset=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-9.png 501w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-9-300x204.png 300w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-9-450x306.png 450w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-9-180x123.png 180w\" sizes=\"auto, (max-width: 501px) 100vw, 501px\" \/><\/figure><\/div>\n\n\n\n<h4 class=\"wp-block-heading\"> <br>Step 3: Cleaning up after yourself <\/h4>\n\n\n\n<p> It is important to leave room for others to build. When you are through rezzing prims, right-click (Cmd- click) on each of your prims and choose More, and then Delete from the menu, or delete using the Delete key on your keyboard. <\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" decoding=\"async\" width=\"487\" height=\"487\" src=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Delete-Prim.jpg\" alt=\"Singularity pie menu pointing out delete option\" class=\"wp-image-960\" srcset=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Delete-Prim.jpg 487w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Delete-Prim-80x80.jpg 80w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Delete-Prim-300x300.jpg 300w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Delete-Prim-36x36.jpg 36w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Delete-Prim-180x180.jpg 180w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Delete-Prim-120x120.jpg 120w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2017\/03\/Delete-Prim-450x450.jpg 450w\" sizes=\"auto, (max-width: 487px) 100vw, 487px\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img loading=\"lazy\" decoding=\"async\" width=\"334\" height=\"313\" src=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-10.png\" alt=\"\" class=\"wp-image-2537\" srcset=\"https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-10.png 334w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-10-300x281.png 300w, https:\/\/www.avacon.org\/blog\/wp-content\/uploads\/2019\/03\/image-10-180x169.png 180w\" sizes=\"auto, (max-width: 334px) 100vw, 334px\" \/><\/figure><\/div>\n\n\n\n<p>It&#8217;s considered courteous to always clean up after yourself, so make sure to clean up your objects before you leave!<\/p>\n\n\n<p>If you are using the <span style=\"color: #ff00ff;\">PRIMLAND<\/span> Tutorial game, stop here and continue on the path!<\/p>\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Basic Building Building in OpenSimulator takes skill and practice, but every tree, building, piece of furniture, vehicle, and any other object begins with a simple &#8220;prim&#8221; or primitive shape. You might consider prims the &#8220;legos&#8221; of OpenSimulator. This chapter will walk you through the skills you need to create your own objects in-world, from basic [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":952,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-957","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/pages\/957","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/comments?post=957"}],"version-history":[{"count":0,"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/pages\/957\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/pages\/952"}],"wp:attachment":[{"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/media?parent=957"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}