{"id":2562,"date":"2019-03-19T23:26:16","date_gmt":"2019-03-19T23:26:16","guid":{"rendered":"https:\/\/www.avacon.org\/blog\/?page_id=2562"},"modified":"2019-03-26T23:00:54","modified_gmt":"2019-03-26T23:00:54","slug":"about-textures","status":"publish","type":"page","link":"https:\/\/www.avacon.org\/blog\/introduction-to-building-in-open-simulator\/about-textures\/","title":{"rendered":"13. About Textures"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">About Textures<\/h2>\n\n\n\n<p>In addition to learning to build with prims, you also need to learn about <strong>texturing <\/strong>the shapes to create the  &#8220;skin&#8221; on the outside of each shape. <\/p>\n\n\n\n<p>For example, a large vertical rectangle-shaped prim could be an interior wall if you apply a wallpaper texture or it could be part of an exterior wall if you use a brick texture.<\/p>\n\n\n\n<p>[image &#8211; intro2build.13.a]<\/p>\n\n\n\n<p>The basic shape of the prim doesn&#8217;t change, but the look and feel of the object will vary depending on the textures used during construction.<\/p>\n\n\n\n<p>Although building a good model or shape is a critical skill, the single most important aspect of creating a space that looks realistic or professional is the application of textures to the shape. A great model can be ruined by bad textures, and even a simple model can look fantastic with a good shaded texture!<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>In this chapter, you will learn:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>An Introduction to Textures<\/li><li>Color and Transparency<\/li><li>Uploading and Applying Texture Images<\/li><li>Repeats<\/li><li>Offsets<\/li><li>Fixing Flicker<\/li><li>Advanced Texturing<\/li><li>Shiny and Bumpy<\/li><li>Light and Shadows<\/li><li>Using Textures Wisely and Well<\/li><\/ul>\n\n\n\n<p>Move on to the next page to begin your texture adventure!<\/p>\n\n\n<p>If you are using the <strong><span style=\"color: #ff00ff;\">PRIMLAND<\/span><\/strong> Tutorial game, stop here and continue on the path!<\/p>","protected":false},"excerpt":{"rendered":"<p>About Textures In addition to learning to build with prims, you also need to learn about texturing the shapes to create the &#8220;skin&#8221; on the outside of each shape. For example, a large vertical rectangle-shaped prim could be an interior wall if you apply a wallpaper texture or it could be part of an exterior [&hellip;]<\/p>\n","protected":false},"author":18,"featured_media":0,"parent":952,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2562","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/pages\/2562","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/comments?post=2562"}],"version-history":[{"count":0,"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/pages\/2562\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/pages\/952"}],"wp:attachment":[{"href":"https:\/\/www.avacon.org\/blog\/wp-json\/wp\/v2\/media?parent=2562"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}